Multimedia & Social Innovation
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Module Introduction

The Multimedia & Social Innovation module encourages students to explore the topic of social innovation using multimedia as a tool to influence change in their communities.

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This week is an introduction to the module – Multimedia is a module exploring social innovation topics through the use of digital technologies. The Outcomes of this programme for students are:

Learning and innovation skills such as critical thinking, problem solving, communication and collaboration.

Life and career skills, including flexibility and adaptability as well as productivity and accountability.

Information, media and technology skills including media literacy.

Increased engagement in education, demonstrated through persistence, interest and motivation.

Development of a students’ creative confidence.

The approach for Multimedia is very much student-centered for teaching & learning and the role of the teacher is to become the facilitator. Keep engaged and up to date on for course updates and information

Timeline for Module 

This module is split into two parts; Semester 1 (September to December) and Semester 2 (January to April). The goal for Semester 1 is to Start a Blog, Join a Project Team, Develop Project Management Skills, Introduce students to camera skills, film and edit a short video and overall build creative confidence in each student.

The goal for Semester 2 is to further develop students multimedia skills by producing a three minute video on a social innovation topic most relevant to the students. This video will then be showcased in DCU, along with videos produced by students from other Partner Schools.

Lesson Goals

  • Explain what the module is about
  • Show students videos from last year
  • Develop a Student Charter
  • Set up a Gmail address for each student
  • My Name is Ice Breaker (Only if time & resources allow) OR
  • Fact or Fiction Ice Breaker


  • Laptop
  • Projector
  • Access to UniTY Site
  • Camera – Phone / iPad / Laptop  -whatever is available
  • Paper & Pens
  • Handouts – None Required

Lesson Plan

Introduction to Multimedia should be given along with an Overview and Goals for the year ahead. This is outlined in the attached PowerPoint.

Once the module overview has been given, show videos from last year, which  shows examples of the type of work that was done and a portrayal of the fun that was had overall. The videos below are a PLAYLIST of the 11 Winning entries for the 2016 Awards. In 2016, there were 43 video entries from 5 Partner Schools. Select a couple to watch, as it will give a very good indication of the high standard of the winning videos. There are other examples of videos under the video themes on the UniTY YouTube account.

What’s the Project about?

All the projects have the underlying theme of Social Innovation. In the context of this module, it refers the use of technology to highlight or address issues in society. Social Innovation is seen as response to help overcome these issues or problems in society to create positive changes. The video themes set each year will reflect this. Through this module, students will be encouraged to look deeper into problems affecting them and society and come up with ways to either highlight them or highlight the work that others are doing to tackle these issues. See Video explaining Social Innovation in Canada.

Develop a Student Charter

This is a vital step as the facilitator of this module. It is important to set out guidelines which the students themselves agree to. Once this charter has been written up, it should be printed out and displayed in the classroom during all Multimedia classes.

Explain to the class that they are now going to brainstorm and it will be necessary to work in groups. For this reason, guidelines need to be established to insure that we get the most out of the session. This is similar to what would happen in University. This will be a guide for their actions and behavior when interacting in or out of their groups. They will write the guidelines themselves. They are different to rules. One such example would be when one person is speaking and a student is also talking over them, how does that impact on the learning? Only guidelines that have been agreed by the majority should be included. Once this is printed or handwritten out, it should be signed by all students and the facilitator.

Setting Up a Gmail Account

Throughout the year, your students will be required to use an email account. Gmail is the suggested option given its additional functionality. If your school is not registered for Google Apps for Education where Gmail addresses with the School Name are provided, students can set their own emails up. Please encourage them to choose a professional address ( or something along those lines. They could include the word student/school name also if their name is already taken. A video below demonstrates how an account is set up.

Ice Breaker Option 1 – Camera Ice Breaker

Set up a camera, iPad or laptop at the top of the class. Set a chair up in front of the laptop or camera. Ask all the students to form a line and each take turns in sitting down in front of the camera and saying their name and one thing they like. (My name is John and I like playing football). The students must remain quiet so everyone is heard, they must speak clearly and only begin to speak when they are fully seated in the chair.

It is very useful to do this at the start of the programme because when the module ends in May, students can watch back over this video and see how much their confidence has grown in front of the camera. It is also great fun if you can make it work. See the video example below of an Ice Breaker done in one of our Partner schools last year.

Ice Breaker Option 2 – Fact or Fiction 

This is a great icebreaker for your new group. Each student writes down on a piece of paper THREE things about themselves which may not be known to others in the group. Two are true and one is not. Taking turns, standing at the top of the class, they read out the three “Facts” about themselves and the rest of the group votes which are true and false. There are always surprises. This simple activity is always fun and helps the group get to know more about each other. We will end on a similar activity before December, but with a different focus for the group.